| Description | Abstract Concept An Interaction Process is a story (Behavior) that describes how the components of an Agent interacts to produce and consume Outcome Events. This includes: 1) A course of events represented by Object Flows depicting the succesion of intermediate Outcome Events towards the production of the final Outcome Events. 2) Interacting Agents who participate to the story. Conceptualization Levels of Interaction Process: an Interaction Process is either a Conceptual Interaction Scenario or a Resource Interaction Process
The System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents. | ||
|---|---|---|---|
| External references |
OMG - UAF - InteractionScenario | ||
| Super Types |
Behavior (from partition: Structural Partition of Behavior) | ||
| Dictionary | SysFEAT System Operating Framework | ||
| Lexical Scope | Architecture Container | ||
| Framework Mapping | UAF - Operational Views : InteractionScenario UAF - Resource Views : InteractionScenario UAF - Personal Views : InteractionScenario |
Composition: ➝ Classification: ➝ Specialization: ➝ Instance Of: --> Enumerated definition: ➝ Syntax: ➝
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| Name | Super type | Border Type | Description |
|---|---|---|---|
| Behavior Temporal Border |
Behavioral Event | ||
| End Event |
Operating Asset::Operating Exit
Class of Bounded Individual::End Type |
Behavioral Event | An End Event is a temporal border of a Behavior representing the production of a Behavioral Event that ends it. |
| Input | Behavior::Start Event |
Outcome Event | An Input is a border of a Behavior that refers to the reaction to an Outcome Event that starts the Behavior. |
| Output | Behavior::End Event |
Outcome Event | An Output is a border of a Behavior that refers to the production of an Outcome Event that ends the Behavior. |
| Start Event |
Operating Asset::Operating Entry
Class of Bounded Individual::Start Type |
Behavioral Event | A Start Event is a temporal border of a Behavior representating its reaction to a Behavioral Event that starts it. |
| Connector | Source | Target | Connector Type | Description |
|---|---|---|---|---|
Interaction Flow |
Scenario Participant. Output |
Scenario Participant. Input |
Outcome Event |
Abstract Connection
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